[{"data":1,"prerenderedAt":235},["ShallowReactive",2],{"game-apex-legends":3},{"_path":4,"_dir":5,"_draft":6,"_partial":6,"_locale":7,"title":8,"description":7,"slug":9,"category":10,"alias":11,"developer":13,"publisher":14,"platforms":15,"releaseDate":19,"rating":20,"heat":21,"price":22,"icon":23,"coverTheme":24,"logo":25,"tags":26,"official":31,"body":32,"_type":229,"_id":230,"_source":231,"_file":232,"_stem":233,"_extension":234},"\u002Fgames\u002Fapex-legends","games",false,"","Apex Legends","apex-legends","fps",[12,8],"Apex","Respawn Entertainment","Electronic Arts",[16,17,18],"PC","Console","Mobile","2019-02-04",8.7,64500,"Free to Play","🚀","rose","\u002Fgames\u002Fapex-legends\u002Flogo.jpg",[27,28,29,30],"Battle Royale","Hero Abilities","Movement","Fast Paced","https:\u002F\u002Fexample.com\u002Fapex",{"type":33,"children":34,"toc":219},"root",[35,44,50,55,64,70,75,80,86,91,96,101,106,111,116,121,126,131,136,144,150,155,160,165,170,176,181,186,194,200,205,210],{"type":36,"tag":37,"props":38,"children":40},"element","h2",{"id":39},"overview",[41],{"type":42,"value":43},"text","Overview",{"type":36,"tag":45,"props":46,"children":47},"p",{},[48],{"type":42,"value":49},"Apex Legends is a hero battle royale built on movement. Respawn took the Source engine's momentum-preserving physics and wrapped a squad-based shooter around them, producing a game where the gap between a good player and a great one is often measured in how they traverse terrain rather than how they shoot. Slide-hopping down a hill at full speed while landing shots is the feeling that keeps players hooked.",{"type":36,"tag":45,"props":51,"children":52},{},[53],{"type":42,"value":54},"It is also the fastest-paced of the major battle royales. Time-to-kill is long enough that repositioning mid-fight is viable, and the ping system lets strangers coordinate without voice chat, which lowers the barrier to squad play considerably.",{"type":36,"tag":45,"props":56,"children":57},{},[58],{"type":36,"tag":59,"props":60,"children":63},"img",{"alt":61,"src":62},"Apex Legends artwork","\u002Farticles\u002Fapex-movement-guide\u002F0.jpg",[],{"type":36,"tag":37,"props":65,"children":67},{"id":66},"the-core-loop",[68],{"type":42,"value":69},"The Core Loop",{"type":36,"tag":45,"props":71,"children":72},{},[73],{"type":42,"value":74},"Sixty players drop onto a large map, loot weapons and armour, and fight while a ring closes and shrinks the playable area. Squads of three (or two in the duos rotation) must balance looting speed against rotation timing, because arriving late to the ring means fighting your way through the teams that got there first.",{"type":36,"tag":45,"props":76,"children":77},{},[78],{"type":42,"value":79},"What distinguishes Apex is that fights rarely end after the first knock. Because downed players can be revived and shields can be reset mid-fight, engagements become multi-phase affairs where momentum swings two or three times. Winning usually means managing those phases better than the enemy rather than winning the opening exchange.",{"type":36,"tag":37,"props":81,"children":83},{"id":82},"key-systems",[84],{"type":42,"value":85},"Key Systems",{"type":36,"tag":45,"props":87,"children":88},{},[89],{"type":42,"value":90},"Armour and shields form the survival economy. Body shields come in tiers, and upgrading armour is often more valuable than upgrading your weapon, because extra effective health lets you survive the first clip and trade back. Shield cells and batteries let you heal during downtime, and knowing when to step behind cover and reset is core to winning prolonged fights.",{"type":36,"tag":45,"props":92,"children":93},{},[94],{"type":42,"value":95},"Legends are grouped into roles that dictate how a squad functions.",{"type":36,"tag":45,"props":97,"children":98},{},[99],{"type":42,"value":100},"| Role | Function | Typical legends | Contribution |",{"type":36,"tag":45,"props":102,"children":103},{},[104],{"type":42,"value":105},"| --- | --- | --- | --- |",{"type":36,"tag":45,"props":107,"children":108},{},[109],{"type":42,"value":110},"| Assault | Aggressive entry and damage | Ash, Bangalore | Opening fights, breaking defences |",{"type":36,"tag":45,"props":112,"children":113},{},[114],{"type":42,"value":115},"| Skirmisher | Mobility and flanks | Octane, Pathfinder, Wraith | Repositioning, escapes, scouting |",{"type":36,"tag":45,"props":117,"children":118},{},[119],{"type":42,"value":120},"| Recon | Information gathering | Bloodhound, Seer | Scanning enemies before committing |",{"type":36,"tag":45,"props":122,"children":123},{},[124],{"type":42,"value":125},"| Controller | Area denial | Catalyst, Wattson | Holding buildings and chokepoints |",{"type":36,"tag":45,"props":127,"children":128},{},[129],{"type":42,"value":130},"| Support | Healing and resupply | Lifeline, Newcastle | Sustain, revives, defensive cover |",{"type":36,"tag":45,"props":132,"children":133},{},[134],{"type":42,"value":135},"Movement itself deserves its own mention. Slide-hopping chains momentum across flat ground, tap-strafing redirects it mid-air on mouse and keyboard, wall bounces launch you off vertical surfaces, and the superglide converts a mantle into explosive forward speed. These are not party tricks — they determine who controls high ground and who escapes a bad rotation.",{"type":36,"tag":45,"props":137,"children":138},{},[139],{"type":36,"tag":59,"props":140,"children":143},{"alt":141,"src":142},"Apex Legends movement screenshot","\u002Farticles\u002Fapex-movement-guide\u002F1.jpg",[],{"type":36,"tag":37,"props":145,"children":147},{"id":146},"strategy-that-actually-works",[148],{"type":42,"value":149},"Strategy That Actually Works",{"type":36,"tag":45,"props":151,"children":152},{},[153],{"type":42,"value":154},"Drop with a plan and land together. Splitting three ways guarantees that the first squad you meet has numbers advantage. Even a hot drop is survivable if your squad lands within a few metres of each other and shares loot.",{"type":36,"tag":45,"props":156,"children":157},{},[158],{"type":42,"value":159},"Prioritise armour over attachments in the first minute. A blue shield beats a gold-barrel weapon upgrade in almost every early engagement, because surviving one extra magazine is what lets you win the fight at all.",{"type":36,"tag":45,"props":161,"children":162},{},[163],{"type":42,"value":164},"Rotate early and hold power positions. The ring deals damage but is rarely lethal early, which means holding a strong building near the next ring is far better than sprinting into the centre at the last possible second. Teams that rotate first choose the fight; teams that rotate last take whatever is left.",{"type":36,"tag":45,"props":166,"children":167},{},[168],{"type":42,"value":169},"Third-party deliberately. When you hear two squads fighting, push — but let them commit first. Arriving after both teams have used their ultimates and shields reset means you fight two weakened squads in sequence rather than one healthy squad while being shot by another.",{"type":36,"tag":37,"props":171,"children":173},{"id":172},"common-mistakes",[174],{"type":42,"value":175},"Common Mistakes",{"type":36,"tag":45,"props":177,"children":178},{},[179],{"type":42,"value":180},"Chasing every gunshot is the most common error; noise discipline matters because every fight you start advertises your position to every squad within earshot. The second is looting while a teammate is knocked, instead of resetting behind cover first.",{"type":36,"tag":45,"props":182,"children":183},{},[184],{"type":42,"value":185},"The third is holding the exact same angle in a prolonged fight. Apex rewards constant repositioning, and a player who peeks the same rock five times will eventually meet a squad that pre-aims it. The fourth is neglecting to carry sufficient shield healing, which turns every extended engagement into a war of attrition you lose.",{"type":36,"tag":45,"props":187,"children":188},{},[189],{"type":36,"tag":59,"props":190,"children":193},{"alt":191,"src":192},"Apex Legends squad screenshot","\u002Farticles\u002Fapex-movement-guide\u002F2.jpg",[],{"type":36,"tag":37,"props":195,"children":197},{"id":196},"getting-started",[198],{"type":42,"value":199},"Getting Started",{"type":36,"tag":45,"props":201,"children":202},{},[203],{"type":42,"value":204},"Start with one legend per role and learn how their ability actually changes your positioning rather than just their damage output. Bind your jump to something you can spam comfortably, and spend your first several hours learning slide-hopping on flat ground before attempting anything more advanced.",{"type":36,"tag":45,"props":206,"children":207},{},[208],{"type":42,"value":209},"Play with the ping system turned on and use it liberally even with strangers; marking where you are going prevents most mid-game disconnects between teammates.",{"type":36,"tag":211,"props":212,"children":213},"blockquote",{},[214],{"type":36,"tag":45,"props":215,"children":216},{},[217],{"type":42,"value":218},"Best for players who want a movement-heavy shooter where repositioning and rotation are as important as aim.",{"title":7,"searchDepth":220,"depth":220,"links":221},3,[222,224,225,226,227,228],{"id":39,"depth":223,"text":43},2,{"id":66,"depth":223,"text":69},{"id":82,"depth":223,"text":85},{"id":146,"depth":223,"text":149},{"id":172,"depth":223,"text":175},{"id":196,"depth":223,"text":199},"markdown","content:games:apex-legends.md","content","games\u002Fapex-legends.md","games\u002Fapex-legends","md",1791713650062]