[{"data":1,"prerenderedAt":216},["ShallowReactive",2],{"game-factorio":3},{"_path":4,"_dir":5,"_draft":6,"_partial":6,"_locale":7,"title":8,"description":7,"slug":9,"category":10,"alias":11,"developer":12,"publisher":12,"platforms":13,"releaseDate":15,"rating":16,"heat":17,"price":18,"icon":19,"coverTheme":20,"logo":21,"tags":22,"official":27,"body":28,"_type":210,"_id":211,"_source":212,"_file":213,"_stem":214,"_extension":215},"\u002Fgames\u002Ffactorio","games",false,"","Factorio","factorio","strategy",[8],"Wube Software",[14],"PC","2020-08-14",9.4,74300,"Paid","⚙️","amber","\u002Fgames\u002Ffactorio\u002Flogo.jpg",[23,24,25,26],"Automation","Logistics","Optimization","Ratios","https:\u002F\u002Fexample.com\u002Ffactorio",{"type":29,"children":30,"toc":200},"root",[31,40,46,51,60,66,71,76,82,87,92,97,102,107,112,117,122,130,136,141,146,151,157,162,167,175,181,186,191],{"type":32,"tag":33,"props":34,"children":36},"element","h2",{"id":35},"overview",[37],{"type":38,"value":39},"text","Overview",{"type":32,"tag":41,"props":42,"children":43},"p",{},[44],{"type":38,"value":45},"Factorio has almost no story and no combat objective worth naming. You are an engineer stranded on a planet, and the stated goal — build a rocket and leave — is mainly an excuse to construct the largest, most efficient machine you can. The actual game is a continuous optimization loop: notice a bottleneck, diagnose why a belt is empty or a machine is starved, redesign the section, and watch throughput climb.",{"type":32,"tag":41,"props":47,"children":48},{},[49],{"type":38,"value":50},"What makes it unusual is that every system is legible. You can hover any machine and see exactly what it is waiting on. There is no hidden randomness in production, only in the map layout and the enemies. If your factory is slow, the reason is always findable, and that transparency is what turns it into a puzzle game disguised as an industrial simulator.",{"type":32,"tag":41,"props":52,"children":53},{},[54],{"type":32,"tag":55,"props":56,"children":59},"img",{"alt":57,"src":58},"Factorio factory overview","\u002Fgames\u002Ffactorio\u002F1.jpg",[],{"type":32,"tag":33,"props":61,"children":63},{"id":62},"the-core-loop",[64],{"type":38,"value":65},"The Core Loop",{"type":32,"tag":41,"props":67,"children":68},{},[69],{"type":38,"value":70},"Play runs in technology tiers. You hand-craft a few burners, automate mining and smelting, unlock the assembler, then automate science packs. Each science color requires a more complex production chain, so progression is not gated by combat but by whether your factory can supply the next research input at a useful rate.",{"type":32,"tag":41,"props":72,"children":73},{},[74],{"type":38,"value":75},"The critical early realization is that hand-crafting does not scale. Everything you build by hand is a bottleneck you will eventually replace with a machine. Experienced players automate the things they need more of — belts, inserters, assemblers — before they automate anything else, because those are the items you consume fastest while expanding.",{"type":32,"tag":33,"props":77,"children":79},{"id":78},"key-systems",[80],{"type":38,"value":81},"Key Systems",{"type":32,"tag":41,"props":83,"children":84},{},[85],{"type":38,"value":86},"Ratio thinking is the heart of the game. Every recipe has a crafting time and every machine has a speed, so there is a correct number of producers for each consumer. Get it wrong and the line starves or backs up.",{"type":32,"tag":41,"props":88,"children":89},{},[90],{"type":38,"value":91},"| Chain stage | Common ratio | Why it matters |",{"type":32,"tag":41,"props":93,"children":94},{},[95],{"type":38,"value":96},"| --- | --- | --- |",{"type":32,"tag":41,"props":98,"children":99},{},[100],{"type":38,"value":101},"| Copper cable to circuit | 3 cable machines per 2 circuit machines | Cables craft twice as fast as circuits consume |",{"type":32,"tag":41,"props":103,"children":104},{},[105],{"type":38,"value":106},"| Iron gear to transport belt | 1 gear machine feeds many belt machines | Gears are consumed slowly relative to craft time |",{"type":32,"tag":41,"props":108,"children":109},{},[110],{"type":38,"value":111},"| Smelting columns | 24 stone furnaces per yellow belt of ore | A full yellow belt of ore saturates exactly that many |",{"type":32,"tag":41,"props":113,"children":114},{},[115],{"type":38,"value":116},"| Oil processing | Advanced refining needs water and cracking balance | Petroleum gas demand far exceeds its base output |",{"type":32,"tag":41,"props":118,"children":119},{},[120],{"type":38,"value":121},"Blueprints and the logistics network are the two systems that change the game most. Blueprints let you stamp a tested design anywhere, construction robots build it for you, and logistics robots move items without belts. Together they turn late-game expansion from manual labor into a planning exercise.",{"type":32,"tag":41,"props":123,"children":124},{},[125],{"type":32,"tag":55,"props":126,"children":129},{"alt":127,"src":128},"Factorio production line screenshot","\u002Fgames\u002Ffactorio\u002F2.jpg",[],{"type":32,"tag":33,"props":131,"children":133},{"id":132},"strategy-that-actually-works",[134],{"type":38,"value":135},"Strategy That Actually Works",{"type":32,"tag":41,"props":137,"children":138},{},[139],{"type":38,"value":140},"Build a main bus. A vertical spine of parallel belts carrying the core intermediates — iron plates, copper plates, steel, circuits, gears — with production branches tapping off perpendicular is the single most scalable layout for a new player. It is not the most space-efficient design, but it is legible, expandable in one direction forever, and easy to debug.",{"type":32,"tag":41,"props":142,"children":143},{},[144],{"type":38,"value":145},"Leave more space than you think you need. Every experienced player's first factory is too cramped, because the game constantly introduces new inputs that need to reach old sections. A factory with generous spacing absorbs change; a tightly packed one has to be demolished.",{"type":32,"tag":41,"props":147,"children":148},{},[149],{"type":38,"value":150},"Automate defense before you need it. Biters respond to pollution, and pollution scales with production. Gun turrets fed by an ammo belt around your perimeter, upgraded to flamethrowers and lasers later, prevent the worst kind of setback — losing a section of factory while you were looking at something else.",{"type":32,"tag":33,"props":152,"children":154},{"id":153},"common-mistakes",[155],{"type":38,"value":156},"Common Mistakes",{"type":32,"tag":41,"props":158,"children":159},{},[160],{"type":38,"value":161},"The most common failure is building too small and then spending hours untangling a spaghetti of belts that no longer has room to grow. The second is neglecting power: a brownout does not stop your factory cleanly, it slows everything proportionally, which is far harder to diagnose than a hard stop.",{"type":32,"tag":41,"props":163,"children":164},{},[165],{"type":38,"value":166},"Third is over-producing intermediates before the consumer exists, which fills storage and hides bottlenecks. Fourth is ignoring the ratio math and simply adding machines until the line looks busy — busy is not the same as throughput. Fifth is expanding production without expanding ore input, which simply moves the bottleneck upstream where it is harder to see.",{"type":32,"tag":41,"props":168,"children":169},{},[170],{"type":32,"tag":55,"props":171,"children":174},{"alt":172,"src":173},"Factorio logistics network screenshot","\u002Fgames\u002Ffactorio\u002F3.jpg",[],{"type":32,"tag":33,"props":176,"children":178},{"id":177},"getting-started",[179],{"type":38,"value":180},"Getting Started",{"type":32,"tag":41,"props":182,"children":183},{},[184],{"type":38,"value":185},"Play the tutorial, then start a peaceful or rail-world map for your first real run. Removing enemy pressure lets you learn the production chains without interruption, and the automation lessons transfer completely to a standard map afterward.",{"type":32,"tag":41,"props":187,"children":188},{},[189],{"type":38,"value":190},"Automate red and green science first and let research run continuously rather than in bursts. Set up a small mall that produces belts, inserters, and assemblers automatically. Use the in-game calculator or a ratio planner rather than guessing, and do not worry about perfect efficiency — an ugly factory that launches a rocket beats a beautiful one that never finishes.",{"type":32,"tag":192,"props":193,"children":194},"blockquote",{},[195],{"type":32,"tag":41,"props":196,"children":197},{},[198],{"type":38,"value":199},"Best for players who enjoy systems thinking, logistics puzzles, and the specific satisfaction of watching a bottleneck you diagnosed disappear from a throughput graph.",{"title":7,"searchDepth":201,"depth":201,"links":202},3,[203,205,206,207,208,209],{"id":35,"depth":204,"text":39},2,{"id":62,"depth":204,"text":65},{"id":78,"depth":204,"text":81},{"id":132,"depth":204,"text":135},{"id":153,"depth":204,"text":156},{"id":177,"depth":204,"text":180},"markdown","content:games:factorio.md","content","games\u002Ffactorio.md","games\u002Ffactorio","md",1791713650075]